Ice 3.8
C++ API Reference
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Ice::AsyncProcess Member List

This is the complete list of members for Ice::AsyncProcess, including all inherited members.

dispatch(IncomingRequest &request, std::function< void(OutgoingResponse)> sendResponse) overrideIce::AsyncProcessvirtual
ice_id(const Ice::Current &current) const overrideIce::AsyncProcessvirtual
ice_ids(const Ice::Current &current) const overrideIce::AsyncProcessvirtual
ice_isA(std::string typeId, const Current &current) constIce::Objectvirtual
ice_ping(const Current &current) constIce::Objectvirtual
ice_staticId() noexceptIce::AsyncProcessstatic
Object() noexcept=defaultIce::Object
Object(const Object &)=delete (defined in Ice::Object)Ice::Object
Object(Object &&)=delete (defined in Ice::Object)Ice::Object
operator=(const Object &)=delete (defined in Ice::Object)Ice::Object
operator=(Object &&)=delete (defined in Ice::Object)Ice::Object
ProxyType typedefIce::AsyncProcess
shutdownAsync(std::function< void()> response, std::function< void(std::exception_ptr)> exception, const Ice::Current &current)=0Ice::AsyncProcesspure virtual
writeMessageAsync(std::string message, std::int32_t fd, std::function< void()> response, std::function< void(std::exception_ptr)> exception, const Ice::Current &current)=0Ice::AsyncProcesspure virtual
~Object()=default (defined in Ice::Object)Ice::Objectvirtual