Ice
3.8
C++ API Reference
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Ice.h
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// Copyright (c) ZeroC, Inc.
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#ifndef ICE_ICE_H
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#define ICE_ICE_H
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#include "Config.h"
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#include "Exception.h"
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#include "InputStream.h"
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#include "MarshaledResult.h"
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#include "Object.h"
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#include "OutputStream.h"
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#include "Proxy.h"
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#include "TupleCompare.h"
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#include "UserException.h"
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#include "Value.h"
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#ifndef ICE_BUILDING_GENERATED_CODE
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// We don't need to see the following headers when building the generated code.
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# include "Communicator.h"
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# include "Connection.h"
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# include "CtrlCHandler.h"
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# include "Demangle.h"
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# include "ImplicitContext.h"
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# include "Initialize.h"
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# include "Instrumentation.h"
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# include "LocalException.h"
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# include "LocalExceptions.h"
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# include "Logger.h"
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# include "LoggerUtil.h"
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# include "NativePropertiesAdmin.h"
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# include "ObjectAdapter.h"
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# include "Plugin.h"
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# include "Properties.h"
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# include "ProxyFunctions.h"
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# include "SSL/ClientAuthenticationOptions.h"
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# include "SSL/ConnectionInfo.h"
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# include "SSL/EndpointInfo.h"
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# include "SSL/SSLException.h"
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# include "SSL/ServerAuthenticationOptions.h"
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# include "ServantLocator.h"
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# include "Service.h"
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# include "SlicedData.h"
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# include "StringConverter.h"
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# include "UUID.h"
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# include "VersionFunctions.h"
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// Generated header files:
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# include "Ice/EndpointTypes.h"
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# include "Ice/Locator.h"
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# include "Ice/LocatorRegistry.h"
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# include "Ice/Metrics.h"
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# include "Ice/Process.h"
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# include "Ice/PropertiesAdmin.h"
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# include "Ice/RemoteLogger.h"
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# include "Ice/Router.h"
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#endif
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#endif
Ice
Ice.h
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