An endpoint specifies the address of the server-end of an Ice connection: an object adapter listens on one or more endpoints and a client establishes a connection to an endpoint. More...
#include <Ice/Ice.h>
Public Member Functions | |
Endpoint ()=default | |
Default constructor. | |
Endpoint (const Endpoint &)=delete | |
virtual EndpointInfoPtr | getInfo () const noexcept=0 |
Returns the endpoint information. | |
virtual bool | operator< (const Endpoint &rhs) const =0 |
Operator less than. | |
Endpoint & | operator= (const Endpoint &)=delete |
virtual bool | operator== (const Endpoint &rhs) const =0 |
Operator equal to. | |
virtual std::string | toString () const noexcept=0 |
Returns a string representation of this endpoint. |
An endpoint specifies the address of the server-end of an Ice connection: an object adapter listens on one or more endpoints and a client establishes a connection to an endpoint.
Definition at line 26 of file Endpoint.h.