An endpoint specifies the address of the server-end of an Ice connection: an object adapter listens on one or more endpoints and a client establishes a connection to an endpoint. More...
#include <Ice/Ice.h>
Public Member Functions | |
| Endpoint ()=default | |
| Default constructor. | |
| Endpoint (const Endpoint &)=delete | |
| virtual EndpointInfoPtr | getInfo () const noexcept=0 |
| Returns the endpoint information. | |
| virtual bool | operator< (const Endpoint &rhs) const =0 |
| Operator less than. | |
| Endpoint & | operator= (const Endpoint &)=delete |
| virtual bool | operator== (const Endpoint &rhs) const =0 |
| Operator equal to. | |
| virtual std::string | toString () const noexcept=0 |
| Returns a string representation of this endpoint. | |
An endpoint specifies the address of the server-end of an Ice connection: an object adapter listens on one or more endpoints and a client establishes a connection to an endpoint.
Definition at line 26 of file Endpoint.h.